But man this game grinded my gears in a few ways. TLDR: Just missed potential and opportunites across the board:
The game pivots from it's faithfully gorgeous pixel art FAR too quickly. I mean, c'mon, you spent all that time creating the visuals for the NES/GB, why not let us sit and enjoy them longer? Was there an expectation that people would turn the game off? I know the Gameboy Color sprites come back (for puzzling) later which was nice to see. But for a game that is honoring the history of gaming, it sure rushes through those early days to get to the (IMO) less fun chibi style.
No way to actually track in game collectibles (stars and cards) outside some vague clue from an NPC which you have to go back to every time for a new clue. For the card tracking, I see no excuse - WHY is there no card collection view? The card game is based on Triple Triad from FFVIII and THEY have a menu option to see your collection. Wierd QOL omission. So I had to use a guide for the rest and this added 4-5 hours needlessly.
No run/fast walk option during on-foot sections. You have "chocobos" in the game, why aren't they used? When backtracking through puzzle rooms and bigger areas, walking at a snails pace was testing me. This is made worse by the high random encounter rate (seriously, every time i exited the airship to go to a location, which was maybe 4 steps, I was guaranteed to hit a fight).
And now I come to the final boss...Hoo boy, this soured me on the game a bit in the end. You have a game based on celebrating the evolution of gaming, and they chose arguably the jankiest, ungliest visual style to mount its final fight on. The biggest missed opportunity here was not having the final fight be staged throughout each era of gaming - the boss taking on new forms in different styles. Imagine, fighting his first form in the NES/Gameboy top down Ganon-style (which Evoland sadly quickly pivots from in the opening stage of the game), then the protagonist is then pulled into a turn-based SNES FF fight where you get to use your newly acquired Summon, then finally a 3d Diablo-style slash-em-up to deliver the final blow. Instead, we're left with a fight that honeslty feels like the prototype for the actual fight. The camera is in a position that makes precision realllly frustrating (especially trying to repel the energy balls back, the depth perception is all off). And you can't PAUSE through the fight. Ugh you can you this one hurt me lol?
Overall, I'd still recommend it to anyone looking for a quick 5-10 hour game to complete. But woof, prepare for some teeth-grinding.




